My freetime for the next few weeks

Jonathan S. Harbour. Beginning Game Programming – Third Edition. Boston: Course Technology, 2010. Print.

Beginning Game Programming

Marius Apetri. 3D-Grafik Programmierung (3D-Graphics Programming). Heidelberg: mitp, 2008. Print.

3D-Grafik Programmierung

Edited by Steve Rabin. AI Game Programming Wisdom 4. Boston: Course Technology, 2008. Print.

AI Game Programming Wisdom 4

And now my favorite

Tomas Akeniene-Möller, Eric Haines, Naty Hoffman. Real-Time Rendering – Third Edition. Natick: A K Peters, Ltd., 2008. Print.

Real-Time Rendering

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